Gold Swarm
This project was a 8 month long game project. I worked with 5 other programmers and with 3 designers. This was created using the C++ language and we created the game engine from scratch.
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I worked on the general game engine architecture and game objects. I also made several behaviors such as the sword swing, crown, goal tile, enemy AI, and coin collection using the Lua scripting language.
One in a Krillion
This project was a 8 month long game project. I worked with 9 other people. For this project I did both design and gameplay programmer. For example, designed and implemented a dynamic adjustable tutorial system so the player would better understand how to play the game and made a tool for exporting player data to a CSV file.
3rd Person Player Controller
This project is a simple demo level to showcase a Third-Person Archery Player Controller made in Unreal Engine 5.2. The goal is to break all of the targets by shooting at them. I worked on this project by myself for 4 months. I used Unreal Blueprints and animation system.
Procedural Spider Leg Rig
This project shows a procedural rig for a spider leg. The spider leg changes its position based on the position relative to the body and the height of the ground. This was accomplished using Houdini’s CHOPS inverse kinematic system and VEX scripting.
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Wild Wild Wetlands
This was a 8 month long game project. I worked on it with 4 other programmers, 5 designers, 1 sound designers, and 7 artists. This was made in the Unity Game Engine.
For this project, I worked on the player controller, implemented the dialouge system ,and developed tools to help development such as a multi-scene workflow tool and a heatmapping tool.
Insane Purple Space Monkeys
This was a 4 month long game project. I worked on it with 4 other programmers. This was written using the C language and an engine given to use called Alpha Engine.
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For this project, I made the enemy AI, the shooting code for the normal projectile, the special banana cannon projectile, and player movement.
Slug A-salt
This was a 2 month long project. I worked with 2 other programmers. The game was completely written using the C language. We were given a very simple engine called CProcessing.
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The game is a Reverse Tower Defense game where you send out slugs to move a payload.
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I made the gird system used to design levels. I also programmed the movement code for the slugs. I also designed all of the levels and made the sound effects.
Archipelago Terrain Generator
This was a month long project. I worked on it with 2 other programmers. This was written using the Unity Game Engine. This project generates up an archipelago terrain using various noises.
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For this project, I made the noise types and the mesh generator for the terrain.